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AI Insights · Timothy · July 2022

Top 5 Educational Games on Android in Saudi Arabia: Q2 2022

Explore the performance of the top 5 educational games on Android in Saudi Arabia during Q2 2022, with insights on downloads, revenue, and active users.

Top 5 Educational Games on Android in Saudi Arabia: Q2 2022

In Q2 2022, the top 5 educational games on Android in Saudi Arabia showcased varying trends in weekly downloads, revenue, and active users. Here’s a detailed look at each app's performance based on data from Sensor Tower.

Lingokids - Play and Learn

Lingokids - Play and Learn experienced fluctuations in its weekly downloads, peaking at 5.5K in mid-April before stabilizing around 2.3K to 2.9K towards the end of the quarter. Revenue saw a peak of approximately $536 in late May, with active users reaching a high of 9.5K in mid-April and stabilizing around 6.6K by late June.

Lamsa - Kids Learning App

Lamsa - Kids Learning App maintained a strong presence with weekly downloads steadily increasing to a peak of 12.8K in mid-June. Revenue also showed consistent growth, peaking at $254 in late May. The app's active users climbed from 13.2K in late March to over 20.3K in early June, before settling at 18.3K by the end of the quarter.

Buddy.ai: Fun Learning Games

Buddy.ai: Fun Learning Games saw a significant rise in weekly downloads, peaking at 8.2K in late April before stabilizing around 3.1K by the end of June. Revenue followed a similar trend, reaching approximately $189 in early May. Active users peaked at 8.9K in late April and stabilized around 4.0K towards the end of the quarter.

Speech Blubs: Language Therapy

Speech Blubs: Language Therapy showed steady weekly downloads, peaking at 464 in late May. Revenue remained relatively stable, fluctuating around $20 to $50. Active users increased steadily from 162 in late March to 466 in early May, before settling around 265 by the end of June.

Reading Eggs - Learn to Read

Reading Eggs - Learn to Read had modest performance metrics, with revenue peaking at $66 in the last week of June. The app's active users were minimal, with a slight increase from 10 in early June to 53 by the end of the month.

These insights reflect the varying success and user engagement of educational games on the Android platform in Saudi Arabia during Q2 2022. For more detailed insights, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: July 2022